A curated failed-replications reference other
A list of famous psychology experiments that did not replicate, to check before you cite one.
This page lists every thinking tool ever used on Aether Mug. I call “thinking tool” (or “tool for thought”) any reusable idea or method that expands what your brain can do.
The list is divided into several categories. Many of these tools were invented by others, and I used or adapted them in my blog posts. Others I named or described myself, but even then they’re not necessarily my original inventions: usually I borrow ideas, remix them, and package them in a new way. I’m not automatically claiming credit for all tools marked “named here”.
For each thinking tool, the “Occurrences” line shows which blog posts it appeared in, and what the blog post did with it, according to these marks:
Hover over a mark to see which post it stands for, and click it to read that post. On a phone, tap a mark once to see the post, then tap it again to open it.
147 tools, sorted alphabetically.
A list of famous psychology experiments that did not replicate, to check before you cite one.
Every framing decides where to draw lines and what to treat as a black box.
A way to draw framings and models with boxes and arrows, adapted from UML class diagrams in software design.
A map of nine kinds of thinking, to see which ones an AI helps and which it replaces.
Jokes that are funny only after you have seen them land with a group.
Treat an AI as a fast, smart assistant who lacks experience, not as a consultant you can hand your thinking to. You guide it, and you answer for its work. The opposite of the magic wand illusion.
How interacting systems are positioned in space and time relative to each other.
Things never happen to an entity, only between entities. Both sides change.
Our reflex to see human minds in things, and why chatbots trigger it so well.
Using an AI tool well can take more work than not using it at all. It is the reverse of the magic wand illusion.
The absence of a mind's eye: thinking with no mental images.
Dig under a disagreement until you find the goals each side holds.
Perception has two parts: what you attend to, and what you make of it.
Reading a story for what it takes for granted, not for the lesson it intends. It is a spin-off of foregrounding.
Framings that confuse us, and the more dangerous ones that mislead us without notice.
Short stretches of life when purpose is suspended and you are simply in flight.
Translation as moving meaning between two sets of axes, where some detail must round off.
Update your beliefs by how much new evidence should shift them.
Software made for one person only is now cheap enough to build.
Treating a thing by what goes in and what comes out, ignoring what is inside.
Boundaries Are in the Eye of the Beholder. Things exist as things because a purposeful being cut the world there, and where we draw lines depends on our goals.
New software is late because the hard part is always something nobody has done before.
Two moves to improve a framing: zoom in or out, or redraw its lines. Some behavior makes sense only at a larger scale than its parts.
Forgetting how to write kanji you can still read, and why the gist survives the details.
Leaning on AI to think for you can leave you less able to think on your own. The term comes from a 2025 MIT study of essay writing with ChatGPT.
Differences that transform other differences.
A thing may stay the same thing because the intention behind it continues, not its material.
A feedback loop that someone designed to reach a goal.
Dennett's warning about machines that pass as people.
Any reading method or tool (like the Foldable Tractatus) that allows you to read only the parts of a book pertaining to a chosen theme.
A culture is many people sharing the same framings at once.
Write for the work itself, not for the response it gets.
Two measures of a system: how strongly the differences that pass through it change it, and whether they leave in the same form they came in. They are the axes of Glass Circuits.
Bateson's idea that the world is made of differences, not of things.
Information is a difference that matters to someone.
Dump ideas into a list, then reorder, nest and prune them: divergent, then convergent thinking.
Thinking that opens up options, and thinking that narrows them down.
DNA does not dictate a life. It sets up loops that let an organism improvise.
Reading ripeness: the right time in your life to read a given book.
The models inside us that predict what will happen next.
A map where meanings sit near similar meanings, as an AI model encodes them.
How wholes do things that none of their parts do.
Stepney's goal of designing systems whose useful behavior emerges.
Three ways to redraw a boundary: make it bigger, join two, or keep the overlap.
Evolution removes what fails. It does not pick what wins.
Why awkward language habits persist: switching alone does not pay.
Wittgenstein: members of a category share overlapping traits, not one essence.
A process in which an outcome affects the next occurrence of the same process.
The parts of the map you cannot see until you go there. How much of the world you can make sense of depends on where you stand.
A web app for reading tree-structured texts by folding and unfolding branches.
The literary devices that make some parts of a text stand out.
Four ways that words fail to carry what we mean.
A way to cut the world into parts and relations. The same facts can be cut up in different ways, and each cut lends itself to different models of the world, and different predictions.
Critique an argument by widening the frame it sits in.
Complex systems that work grew from simple systems that worked.
Being a generalist is a skill you can get good at.
Generative AI as an instrument for looking into a map of meaning, not as a person.
Place any system on a chart with four quadrants, by its difference conductance and transparency.
How an image-free mind 'sees' a shape: as areas that feel more important.
Progress is crossing hills, not breaking through walls.
History never repeats exactly, but it keeps circling the same shapes.
AI text is fine for functional writing and wrong for personal writing.
A 1960s story about a parrot that speaks for you, read as a warning about AI writing.
Two kinds of 'why': what caused this, and what is it for.
Say "I choose not to prioritize this" instead of "I don't have time", and see the choice you are making. In the same way, "impossible" often means "not worth the cost to me".
Use human comparisons for AI with care, the way de Waal does for animals.
What people do does not reliably show what they intend. It matters for design.
Careful first-person accounts of inner experience, as a genre worth growing.
Knowing the worst that can happen, and choosing to go anyway.
An obsessive devotion to getting a detail just right.
Words are too narrow a channel for everything we think.
Speech turns a web of ideas into a single line of words.
A perfect predictor would need perfect knowledge, which nobody has.
The belief that an AI tool needs only a prompt to do the work. The reality is often the anti-magic effect.
Whether a language treats things as countable shapes how it carves the world.
What I know of the world, and what all of us know together.
Meaning is the link between information and a purpose.
Memory updates your model of the world. It does not file away episodes.
Using AI well depends on thinking about your own thinking, which few people practice.
A simulation in the mind, built on a framing, that predicts how the parts of the world will behave.
Everyday sayings translated into the language of internal models.
A body's shape can do part of the work of control.
A guest's image of an inner life without pictures: a mind like a lake.
Names are a technology: useful shortcuts that draw lines on a continuous world. A newer, improved version is Naming Things 2.0, i.e. "systems".
Spend almost all your time immersed in each day's life, with short planned trips out of it.
John Sterman's principle: unintended effects are as real as the intended ones, as POSIWID implies.
Differences that do not matter for the purpose at hand. The opposite of information.
Imagination as a web of relations and positions, with no pictures, as seen in at least some people with aphantasia, and possibly in all humans.
Look at what is, without asking what it is for.
Every sentence says something about a boundary, a possible perturbation of that boundary, and of a path taken by it.
Topics that nobody has yet managed to explain well. Explaining them is real, valuable work.
Test a new framing by which questions it raises, keeps and dissolves.
A pattern is anything that lets you predict, because the past shapes the present. Randomness has no history or predictability, so it is the opposite of pattern.
An app that tracks one writer's English mistakes and turns them into practice.
The space that suits one person's being uniquely well.
Stafford Beer's principle: the purpose of a system is what it does.
The world runs as processes, but our minds sort it into objects.
The habit of seeing purpose in everything. It may come from a hyperactive agent detection device: our tendency to see intention behind every rustle in the grass.
We start to act like the avatar we wear.
Purpose is having a goal, and a goal is a particular system state that a human wants to achieve by avoiding all other states.
Arrows and nodes to draw plans, goals and how they connect.
Purposes as paths that cross, merge and split, helping or blocking each other.
Meaningless input can shake loose new ideas.
Reading Japanese, where the sound and the characters can carry two messages at once.
A setup that brings old highlights back to you at random and lets you keep discovering connections between them.
Reality is emergence, and emergence is reality.
What feedback does when it runs round after round: each pass starts from the result of the last, so the effects build up. Feedback makes recursion possible, and recursion makes the unlikely likely.
Talent depends on the fit between a person, a goal and the circumstances.
The universe as differences that spread and meet like ripples on a pond. A chain-reaction contraption is a small model of it.
Science as the craft of making fewer mistakes, in any part of life.
The world as science describes it, and the world as we live in it.
Severely deficient autobiographical memory: knowing your past without reliving it.
The vague, watching 'others' whose judgment shapes Japanese social life.
Scientific ideas that a culture absorbs as common sense, like washing hands.
Coordination through traces left in a shared environment, as termites do. People do it too: the traces we leave in our surroundings remember things for us.
Three things that decide what systems do when they meet: their structure (how their matter is arranged), their behavior (what changes in and around them), and their alignment (where and when they meet).
Call something a system to see its interactions and boundaries, not its properties.
A sense of distance for systems, like the one our eyes give us for space.
We turn everything we touch without thought into something purposeful.
Imagine a great achiever born somewhere else, to see how much the setting mattered to their talent.
What makes a story worth telling, and so what it will put in front.
Fifteen common errors in models and framings, small enough to carry.
Twenty-six small (big) changes that make your phone harder to reach for.
The monster of misleading framings, and philosophers as its hunters.
We assume everyone's inner life is like ours because nobody checks. We may even claim inner experiences we do not have, because everyone else seems to have them. Inspired by the dome in The Truman Show.
Control loops range from simple, like an hourglass, to indirect, like a thermostat.
Draw the boundary around a group and it becomes a thing with its own behavior.
The puzzle that anything stays the same in a universe of ripples.
"Natural" or "normal" does not mean good.
Is a hole a thing? An open question about framings.
Writing as a way of reasoning, not only of reporting.
If people define a situation as real, it is real in its consequences.
Three kinds of emergence, from parts that complement each other to whole new contexts.
Jokes come in three kinds: linguistic, cultural and universal.
A good translation achieves what the original text set out to do.
Words whose parts show their meaning are easier to learn.
Reason about what may happen as a tree of branches, given what you do not know.
Writing as a tree of statements that you can read along many paths.
The phase where you rely more and more on AI to do things for you, until you stop thinking and your skills start to fade.
When you sink so deep into a framing that you mistake it for all of reality.
Sort any notification by urgency, transience and importance into eight responses. Senders can flag urgency, and transient notifications can remove themselves.
Ask users what they are here to do, instead of guessing from their behavior, because of the intention-behavior gap.
The laws we imagine to be in force in the worlds within our heads, used to predict and act.
Thousands of meaning-free images, each shown for four seconds, to prompt the mind with randomness.
Today's big problems are not new crises of a world more complex than ever. The world was always too complex for us, and the old solutions never worked. Talk about the kind of problem, not about a new world.
Water Lilies made by mindless loops, and those made by intent.
147 tools in 102 posts