The AeMug Thinking Toolbox

This page lists every thinking tool ever used on Aether Mug. I call “thinking tool” (or “tool for thought”) any reusable idea or method that expands what your brain can do.

The list is divided into several categories. Many of these tools were invented by others, and I used or adapted them in my blog posts. Others I named or described myself, but even then they’re not necessarily my original inventions: usually I borrow ideas, remix them, and package them in a new way. I’m not automatically claiming credit for all tools marked “named here”.

For each thinking tool, the “Occurrences” line shows which blog posts it appeared in, and what the blog post did with it, according to these marks:

  • named here
  • borrowed
  • borrowed & developed further
  • developed further
  • used again

Hover over a mark to see which post it stands for, and click it to read that post. On a phone, tap a mark once to see the post, then tap it again to open it.

Sort:

147 tools, sorted alphabetically.

Acquired humor concept

Jokes that are funny only after you have seen them land with a group.

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Alignment concept

How interacting systems are positioned in space and time relative to each other.

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Aphantasia phenomenon

The absence of a mind's eye: thinking with no mental images.

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Assumption-digging method

Dig under a disagreement until you find the goals each side holds.

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Backgrounding method

Reading a story for what it takes for granted, not for the lesson it intends. It is a spin-off of foregrounding.

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Bad framings concept

Framings that confuse us, and the more dangerous ones that mislead us without notice.

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Bayesian inference concept

Update your beliefs by how much new evidence should shift them.

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Cognitive debt phenomenon

Leaning on AI to think for you can leave you less able to think on your own. The term comes from a 2025 MIT study of essay writing with ChatGPT.

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Computation concept

Differences that transform other differences.

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Control concept

A feedback loop that someone designed to reach a goal.

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Differences concept

Bateson's idea that the world is made of differences, not of things.

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Dokki concept

Reading ripeness: the right time in your life to read a given book.

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Emergence concept

How wholes do things that none of their parts do.

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Feedback concept

A process in which an outcome affects the next occurrence of the same process.

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Foregrounding concept

The literary devices that make some parts of a text stand out.

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Framing concept

A way to cut the world into parts and relations. The same facts can be cut up in different ways, and each cut lends itself to different models of the world, and different predictions.

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Gall's Law principle

Complex systems that work grew from simple systems that worked.

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Hills, not walls analogy

Progress is crossing hills, not breaking through walls.

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"I choose not to prioritize this" method

Say "I choose not to prioritize this" instead of "I don't have time", and see the choice you are making. In the same way, "impossible" often means "not worth the cost to me".

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Kakugo concept

Knowing the worst that can happen, and choosing to go anyway.

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Kodawari concept

An obsessive devotion to getting a detail just right.

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Laplace's Demon concept

A perfect predictor would need perfect knowledge, which nobody has.

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Model concept

A simulation in the mind, built on a framing, that predicts how the parts of the world will behave.

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Modelese concept

Everyday sayings translated into the language of internal models.

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"My head as a lake" analogy

A guest's image of an inner life without pictures: a mind like a lake.

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Naming Things 1.0 concept

Names are a technology: useful shortcuts that draw lines on a continuous world. A newer, improved version is Naming Things 2.0, i.e. "systems".

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Never Slide Out of the Day method

Spend almost all your time immersed in each day's life, with short planned trips out of it.

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Open exposition problems concept

Topics that nobody has yet managed to explain well. Explaining them is real, valuable work.

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Pattern as predictability concept

A pattern is anything that lets you predict, because the past shapes the present. Randomness has no history or predictability, so it is the opposite of pattern.

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"Place" concept

The space that suits one person's being uniquely well.

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POSIWID principle

Stafford Beer's principle: the purpose of a system is what it does.

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Promiscuous Teleology phenomenon

The habit of seeing purpose in everything. It may come from a hyperactive agent detection device: our tendency to see intention behind every rustle in the grass.

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Proteus Effect phenomenon

We start to act like the avatar we wear.

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Purpose & Goals concept

Purpose is having a goal, and a goal is a particular system state that a human wants to achieve by avoiding all other states.

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Reading in stereo phenomenon

Reading Japanese, where the sound and the characters can carry two messages at once.

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Recursion concept

What feedback does when it runs round after round: each pass starts from the result of the last, so the effects build up. Feedback makes recursion possible, and recursion makes the unlikely likely.

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Relativity of talent principle

Talent depends on the fit between a person, a goal and the circumstances.

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Ripple Universe analogy

The universe as differences that spread and meet like ripples on a pond. A chain-reaction contraption is a small model of it.

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SDAM phenomenon

Severely deficient autobiographical memory: knowing your past without reliving it.

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Seken concept

The vague, watching 'others' whose judgment shapes Japanese social life.

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Structure, Behavior, and Alignment framework

Three things that decide what systems do when they meet: their structure (how their matter is arranged), their behavior (what changes in and around them), and their alignment (where and when they meet).

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Systemic perspective analogy

A sense of distance for systems, like the one our eyes give us for space.

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Teleological King Midas phenomenon

We turn everything we touch without thought into something purposeful.

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The dome of ignorance phenomenon

We assume everyone's inner life is like ours because nobody checks. We may even claim inner experiences we do not have, because everyone else seems to have them. Inspired by the dome in The Truman Show.

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Thomas Theorem principle

If people define a situation as real, it is real in its consequences.

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Trough of laziness phenomenon

The phase where you rely more and more on AI to do things for you, until you stop thinking and your skills start to fade.

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Tunnel Vision phenomenon

When you sink so deep into a framing that you mistake it for all of reality.

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Urgency-Transience-Importance framing framework

Sort any notification by urgency, transience and importance into eight responses. Senders can flag urgency, and transient notifications can remove themselves.

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Virtual Physics concept

The laws we imagine to be in force in the worlds within our heads, used to predict and act.

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Visual Koans software

Thousands of meaning-free images, each shown for four seconds, to prompt the mind with randomness.

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We were never in control principle

Today's big problems are not new crises of a world more complex than ever. The world was always too complex for us, and the old solutions never worked. Talk about the kind of problem, not about a new world.

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147 tools in 102 posts